Our teams created playful tools that turn history, archaeology and cultural heritage into live, interactive experiences for young people, families and communities.
In a world that values mobility and immediate engagement, “Legacy Hunt” emerges as an innovative mobile application created with the ambition to transform history and historical sites into a fun and interactive experience. We bridge the gap between passive sightseeing and active discovery through the power of gamification.
The “Legacy Hunt” application allows for the uploading of online “Treasure Hunt” games that not only test users’ knowledge but also enrich them with new and unexpected historical facts. Our main goal is to provoke interest in objects important to a given city or location and to encourage users to physically visit them, revealing details that would otherwise go unnoticed.
We believe that free and engaging content is the key to making history accessible, especially for young people. The greatest advantage is that once created, the games are permanently available to visitors of the museum or historical site and can be used independently, without the need for an operator or specialized personnel.
“Legacy Hunt” transforms a casual walk into a dynamic mission, combining diverse tasks that require both intellect and physical presence:
The application is designed to sustain a healthy competitive spirit, but also a community:
The application has enormous potential for use by a wide range of users:
“Legacy Hunt” leads you through a historical adventure with the accumulation of knowledge and the pleasure of the game.
In an era where young people seek active and engaging learning, the board game “Dig It” offers the ideal bridge between theoretical knowledge and exciting practical archaeology. This game transforms the learning process into a race against time and, simultaneously, an exercise in cooperation.
You are leading archaeologists struggling with the approaching deadline for publishing a scientific paper about your latest excavation. You have only 25 minutes (measured by an hourglass) to complete your dig and prepare the report.
“Dig It” balances cooperation and individual ambition:
The game is designed for 3 to 8 players and contains 120 Volunteer cards, 100 Artefact cards, 48 Special Find cards, an Hourglass (25 minutes), and the Archaeologist figure, which determines where actions are performed on the field.
The structure of “Dig It” makes it ideal for use in an educational environment, following the principles of gamification and experiential learning discussed in modern pedagogy.
The game provides:
For the needs of educators, the “Dig It” game is offered in a special Educational kit which includes blank “Special Find” cards.
Classroom application: The teacher can prepare questions related to specific study material to be drawn when landing on a “Special Find” tile.
Review and testing: After the completion of each unit (e.g., “Ancient Greece,” “The Second Bulgarian Empire,” etc.), the game transforms into an exciting and fun review and preparation for a test. The correct answer to the question can be a condition for receiving a bonus Artefact or Volunteer.
With “Dig It,” history steps out of the textbook pages and becomes a dynamic, competitive, and memorable experience that encourages critical thinking and a passion for the past.